The spring issue of Technology and Society (T&S) starts with an editorial addressing Internet Addiction. Perhaps the most disturbing example is the Sundance premier of Love Child. This documentary covers the death of a child in South Korea attributed to her parent’s addiction to online gaming. They pled guilty claiming addiction as part of their defense, which is an interesting situation if not a precedent. In South Korea, drunkenness is a form of addiction that mitigates legal liability, which provides a basis for the couple’s plea approach. Apparently they also had little or no education on taking care of their premature baby. (One might wonder if a more realistic video game environment, they were raising a virtual child, might have lead to a different outcome.)
This captures the issue in a nutshell. Video gaming can be an educational tool. But may result in problematic, or apparently, fatal responsibility failures. The T&S editorial continues to outline other countries and situations that reflect the “Internet Addiction Disorder.” When you combine gaming, with texting, email, web searches, smart-phone connectedness, and the increasing need to be on-line and/or have remote access for your job, our screen times are rapidly expanding. Since 2009 the average screen time for U.S. adults has doubled. Of course some of this is folks using their cell phones while watching TV and using their PC, but it is still a significant change in the way we use our time.
How much time is being used by these “brain suckers”? — (Curious that zombies have become a major horror show topic … perhaps there is more to this than we realize.) To what extent are we losing essential aspects of society such as relationships, mindfulness, personal growth, productivity, etc?
And significantly, what can we do about it? Your thoughts? (as you read this online….)